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It’s hard to say why any of these features were cut in the first place. He was able to restore bonus rounds, new enemies like a sword swallower and golden monkeys, and even new music thanks to the help of Aladdin’s original composer, Tommy Tallarico, among other changes. With this document, Whitehouse set about creating what he thought was the developers original, uncompromised version of the game.
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Among his finds was the original design document - a roadmap developers create early in development detailing their vision. The list of what Whitehouse restored is extensive. He decided to reemploy many of these cut features, essentially creating an all new game. Going through the code, Whitehouse found several assets and gameplay features that were cut from the final game, but still remained in the game’s files. Using the code, contributor Rich Whitehouse was able to rebuild the game for the sake of preservation.
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The folks at Game History found the complete source code for the game – the foundation for the game’s programming – in their own collection, The Video Game History Foundation. Related: Disney Officially Casts Live-Action Aladdin, Jasmine & Genie But one group of coders over at Game History thinks Aladdin could have been better. With its crisp, gorgeous graphics and fluid gameplay, it’s becoming a classic all over again. It should come as no surprise then that, in this day of retro nostalgia in gaming, the Aladdin is enjoying a resurgence of sorts. That’s quite the feat, especially for a licensed game. Disney’s Aladdin is actually the third-highest selling game on the Genesis, beat out only by Sonic the Hedgehog and its sequel. The game was a runaway success, garnering raving scores and love from fans of both the Disney property and the Genesis. In November 1993, Disney Games and Virgin Games USA co-developed Disney’s Aladdin for the Sega Genesis.